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Gaming/Computer Programming Track Simulation Option

Associate in Science -  Computer Media Technology Department

The information below applies to students entering the program in fall 2017 and spring 2018. For the most accurate program requirements for your catalog year, please log in to BHCC Self Service to review your specific program requirements. Any questions? Prospective students should go to bhcc.edu/admissions and contact an admissions counselor. Current students should stop by or contact the LifeMap Commons on the Charlestown Campus - E-Building, Room E-235; Phone 617-228-2230 or email academicadvising@bhcc.mass.edu from your BHCC email.
Course Title Course Number Semester Taken Credits Prerequisites
General Education Courses
College Writing I ENG111 3 ENG095 and ESL098 or RDG095 or placement
College Writing II ENG112 3 ENG111
Individual and Society From Area 2 3
World View From Area 3 3
Quantitative Thought MAT172 satisfies Area 4 3 MAT097 or placement
Science and Technology From Area 5 4
Humanities VMA104 satisfies Area 6 3 ENG095 or placement
Concentration Courses
Game Development Essentials CMT101 satisfies learning communities requirement 3 ENG095 and ESL098 or RDG095 or placement
Maya Foundations CMT121 3 ENG095 and ESL098 or RDG095 or placement
Maya Character Modeling CMT123 3 CMT121
Maya Character Animation CMT223 3 CMT123
Creating 3D Special Effects CMT229 3 CMT121
Introduction to Audio Technology VMA151 3 ENG095 and MAT093 or placement
The Human Character CMT119 Fall 3 CMT101
Managing Game Development CMT103 3 ENG095 and ESL098 or RDG095 or placement
MEL Scripting CMT231 Fall 3 CMT229
Game Engines CMT232 Spring 3 CMT231 or Chair approval
3D Liquids Simulation CMT249 Spring 3 CMT229
Oral Communication ENG171 3
Career Elective See Note* 3
Total Credits 61
Last Modified Date: April 5, 2017

Additional Information

Division: Professional Studies

Department: Computer Media Technology

Degree Type: Associate in Science

View Course Schedules

*Note: Select the career elective from the Computer Media Technology or Visual Media Arts department.

The computer Media Technology program provides students the design, development and production skills necessary for entry into the Computer Gaming industry and the Computer Simulation industry.  Students will satisfy the requirements of this program by completing a succession of General Education courses and Gaming/Simulation specific courses as well as elective courses from within the program disciplines.  Graduates of this program will qualify for entry-level positions in the computer Gaming and Computer Simulation industries or for transfer to a four-year institution to complete an undergraduate degree in Game design.


This program option prepares students in the fundamentals of 3D game/Simulation design, development and production with a focus towards control and construction of gaming components through the use of scripting and programming languages.  The programming focus will concentrate on using coding language skills to animate, construct and schedule user interface actions in a game or simulation environment.  Students also learn how to utilize state-of-the-art modeling software to create, construct, shape, texture and animate 3D objects and characters in a computer game environment.  The program also teaches students techniques and skills required to incorporate depth, lights, textures and 3D liquids into the 3D game to simulate real-world situations.  Students are also instructed in the techniques and tools of game program development, management and scheduling techniques.


Students completing this program qualify for entry level positions in local and national gaming and computer simulation companies.  The career outlook for computer gaming/simulation opportunities is projected to grow at a rapid rate in the coming years.  The inclusion of computer generated graphics in movies, television, educational tutorials and social media have made this career choice very attractive.


  • Create game characters.
  • Create 3D objects as game constructs.
  • Create 3D lakes, rivers, streams, beverages, soft candy products and liquefied solids to name a few.
  • Effectively light and shade the game scene.
  • Animate the game scene.
  • Manage the game development process.