Gaming/Computer Programming Track Simulation Option
Associate in Science - Computer Media Technology Department
|Course Title||Course Number||Semester Taken||Credits||Prerequisites|
|General Education Courses|
|College Writing I||ENG111||3||ENG095 and ESL098 or RDG095 or placement|
|College Writing II||ENG112||3||ENG111|
|Individual and Society||From Area 2||3|
|World View||From Area 3||3|
|Quantitative Thought||MAT172 satisfies Area 4||3||MAT097 or placement|
|Science and Technology||From Area 5||4|
|Humanities||VMA104 satisfies Area 6||3||ENG095 or placement|
|Game Development Essentials||CMT101 satisfies learning communities requirement||3||ENG095 and ESL098 or RDG095 or placement|
|Maya Foundations||CMT121||3||ENG095 and ESL098 or RDG095 or placement|
|Maya Character Modeling||CMT123||3||CMT121|
|Maya Character Animation||CMT223||3||CMT123|
|Creating 3D Special Effects||CMT229||3||CMT121|
|Introduction to Audio Technology||VMA151||3||ENG095 and MAT093 or placement|
|The Human Character||CMT119||Fall||3||CMT101|
|Managing Game Development||CMT103||3||ENG095 and ESL098 or RDG095 or placement|
|Game Engines||CMT232||Spring||3||CMT231 or Chair approval|
|3D Liquids Simulation||CMT249||Spring||3||CMT229|
|Career Elective||See Note*||3|
*Note: Select the career elective from the Computer Media Technology or Visual Media Arts department.
The computer Media Technology program provides students the design, development and production skills necessary for entry into the Computer Gaming industry and the Computer Simulation industry. Students will satisfy the requirements of this program by completing a succession of General Education courses and Gaming/Simulation specific courses as well as elective courses from within the program disciplines. Graduates of this program will qualify for entry-level positions in the computer Gaming and Computer Simulation industries or for transfer to a four-year institution to complete an undergraduate degree in Game design.
This program option prepares students in the fundamentals of 3D game/Simulation design, development and production with a focus towards control and construction of gaming components through the use of scripting and programming languages. The programming focus will concentrate on using coding language skills to animate, construct and schedule user interface actions in a game or simulation environment. Students also learn how to utilize state-of-the-art modeling software to create, construct, shape, texture and animate 3D objects and characters in a computer game environment. The program also teaches students techniques and skills required to incorporate depth, lights, textures and 3D liquids into the 3D game to simulate real-world situations. Students are also instructed in the techniques and tools of game program development, management and scheduling techniques.
Students completing this program qualify for entry level positions in local and national gaming and computer simulation companies. The career outlook for computer gaming/simulation opportunities is projected to grow at a rapid rate in the coming years. The inclusion of computer generated graphics in movies, television, educational tutorials and social media have made this career choice very attractive.
UPON COMPLETION OF THIS CONCENTRATION GRADUATES WILL BE ABLE TO:
- Create game characters.
- Create 3D objects as game constructs.
- Create 3D lakes, rivers, streams, beverages, soft candy products and liquefied solids to name a few.
- Effectively light and shade the game scene.
- Animate the game scene.
- Manage the game development process.