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Gaming/Computer Artist Track Simulation Option

Associate in Science -  Computer Media Technology Department

The information below applies to students entering the program in fall 2017 and spring 2018. For the most accurate program requirements for your catalog year, please log in to BHCC Self Service to review your specific program requirements. Any questions? Prospective students should go to bhcc.edu/admissions and contact an admissions counselor. Current students should stop by or contact the LifeMap Commons on the Charlestown Campus - E-Building, Room E-235; Phone 617-228-2230 or email academicadvising@bhcc.mass.edu from your BHCC email.
Course Title Course Number Semester Taken Credits Prerequisites
College Writing I ENG111 3 ENG095 and ESL098 or RDG095 or placement
College Writing II ENG112 3 ENG111
Individual and Society From Area 2 3
World View From Area 3 3
Quantitative Thought MAT172 satisfies Area 4 3 MAT097 or placement
Science and Technology From Area 5 4
Humanities VMA104 satisfies Area 6 3 ENG095 or placement
Game Development Essentials CMT101 satisfies learning communities requirement 3 ENG095 and ESL098 or RDG095 or placement
Maya Foundations CMT121 3 ENG095 and ESL098 or RDG095 or placement
Maya Character Modeling CMT123 3 CMT121
Maya Character Animation CMT223 3 CMT123
Creating 3-D Special Effects CMT229 3 CMT121
Introduction to Audio Technology VMA151 3 ENG095 and MAT093 or placement
Managing Game Development CMT103 3 ENG095 and RDG095 or placement
The Human Character CMT119 Fall 3 CMT101
Oral Communication ENG171 3
Photoshop for Gaming CMT129 3 ENG095 and MAT093 or placement
3D Modeling and Sculpting CMT217 3 CMT121
3D Liquids Simulation CMT249 Spring 3 CMT229
Career Elective see note* 3
Total Credits 61
Last Modified Date: April 5, 2017

* Note: Select the career elective from the Computer Media Technology or Visual Media Arts department.

The Computer Media Technology program provides students in the design, development, and production skills necessary for entry into the Computer Gaming Industry and the Computer Simulation industry. Students will satisfy the requirements of this program by completing a succession of General Education courses and Gaming/Simulation specific courses as well as elective courses from within the program disciplines. Graduates of this program will qualify for entry-level positions in the computer Gaming and Computer Simulation industries.

Option Overview

This program option is designed to appeal to those students that have a preference for the artistic side of game and computer simulation development such as scene lighting, creating customized 3D texture maps, customized shaders, diffuse shaders, sky boxes and bump maps.  This option will also instruct students in the fundamentals of 3D Game/Simulation design, development and production construct, shape, texture, and animate 3D objects and characters in a computer game environment. The program also teaches students the techniques and skills required to incorporate depth, lights, textures and 3D liquids into the 3D game to simulate real-world situations.

Career Outlook

Students completing this program qualify for entry level positions in local and national gaming and computer simulation companies. The career outlook for computer gaming/simulation opportunities is projected to grow at a rapid rate in the coming years. The inclusion of computer generated graphics in movies, television, educational tutorials and social media have made this career choice very attractive.

Upon Completion of this Concentration Graduates will be able to:

  • Create game characters.
  • Create custom textures for clothing, surfaces and environmental objects.
  • Create 3D objects as game constructs.
  • Create 3D lakes, rivers, streams, beverages, soft candy products and liquefied solids to name a few.
  • Effectively light and shade the game scene.
  • Manage the game development process.